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🎮 Gamification Flow State Calibration

עקרון: Mihaly Csikszentmihalyi flow - קושי צריך להיות בדיוק בגדול לskill level.

Flow Sessions

2/5

Optimal

Anxiety Sessions

2/5

Too Hard

Flow Ratio

40%

Target: 80%

Challenge × Skill = Flow State

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🟢 = Flow (תא הדיוק) | 🔴 = Anxiety (קשה מדי) | ⚪ = Boredom (קל מדי)

🎯 Dynamic Difficulty Adjustment:

  • • If Anxiety (red) → reduce difficulty by 1 level
  • • If Flow (green) → maintain or +1 difficulty
  • • If Boredom (white) → increase challenge
  • • Check every 3-5 sessions
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