🎮 Gamification Flow State Calibration
עקרון: Mihaly Csikszentmihalyi flow - קושי צריך להיות בדיוק בגדול לskill level.
Flow Sessions
2/5
Optimal
Anxiety Sessions
2/5
Too Hard
Flow Ratio
40%
Target: 80%
Challenge × Skill = Flow State
🟢 = Flow (תא הדיוק) | 🔴 = Anxiety (קשה מדי) | ⚪ = Boredom (קל מדי)
🎯 Dynamic Difficulty Adjustment:
- • If Anxiety (red) → reduce difficulty by 1 level
- • If Flow (green) → maintain or +1 difficulty
- • If Boredom (white) → increase challenge
- • Check every 3-5 sessions